planetside 2 infiltrator build. On infiltrator, you already have a few tools to help stay hidden, so it's kinda like putting chocolate frosting on a chocolate cake. planetside 2 infiltrator build

 
 On infiltrator, you already have a few tools to help stay hidden, so it's kinda like putting chocolate frosting on a chocolate cakeplanetside 2 infiltrator build They're all fairly similar with bolt action

Medic and Jetpacks are life. Primary: Shadow Attachments: Silencer, Laser Sight Scrop: x2 reflex. r/Planetside. 5- take carapace + 20% more shield and they are the same as medics/la/engineers and tankier than regular infiltrators. This grenade is identical to the Frag Grenade except that it will stick to almost every surface and to enemies. 2- Choosing your battles 2. I enjoy infiltrator, and even I thought that was a bit too powerful:. I sadly do not have access to the anti-radar implant yet. This is not a subject to discuss, this 2 implants is must have, pick them or keep dying. Play Video. Infiltrator Loadouts in Planetside 2. The device stays active for the listed duration while the user is. Mirror Bay replacement base will be far worse than the already bad mirror bay. 2-How to use an SMG 2. 6s/3. The Recon Detection Device is a tool available to the Infiltrator. Nano weave, Armour cloak, Betties, sensor dart, emp grenade and NS7 w/ SPA+silencer+adv laser+2x or IRNV. The Repair Tool can be upgraded to repair faster and to last longer before overheating. Right 'till someone with double Commi oneshots you without headshot. Reload speed is 2. The game is so saturated with dumb cheese bullshit that the only way to survive it is to be invisible, and the only way to survive against other invisible people is to also be invisible. The Sticky Grenade is ideal for rushing gameplay (not necessarily gun&run, but quick movement), which fits CQB infiltration builds. 3. Other weapons are mostly sidegrades, and you choose them for specific cases. Enemies will likely lose track of you if. Terran Republic Infiltrator Front View. Planetside 2 is a "sandbox" game in the sense that there are a lot of goofy stuff that you can do to entertain yourself. Stalker is also really good at defending and taking cap points outside of zerg fights. 3: Open seat members can repair their own vehicles, but only one member at a time. 2 C4 is mandatory. Or you can play it as a class that infiltrates. Don't get me wrong, it's entirely possible to make a game without abilities but I don't think that will be Planetside 2 anymore. 6s/3. It has an enormous rate of fire and a whole 100 rounds in a magazine. g. When activated, the nanite mesh generator applies a damage absorption overshield to the user which consumes energy to absorb an equal amount of damage, using the user's own resists to dictate damage received. Why? Because it gets you back into the fight faster. However there are a lot of loadouts that will work well but not be "best," NC infiltrator has very little "bad" choices!PlanetSide 2. Implants are a gameplay system that allow players to enhance their loadouts with a wide variety of perks that alter gameplay in various ways. Terran Republic Infiltrator Rear View. 2: Vehicles can be hacked and driven by enemy infiltrators. Sabotuers, Snipers, pains in the butt, there are many labels soldiers give the Infiltrators of Auraxis, let's have a look at the sneakiest class around and s. . The Orion Vanu Sovereignty 54 is part of the 'trinity' - a trio of close-quraters oriented light machine guns all popular on their respective factions. Very unexciting roadmap for 2023 with construction bases. Select your empire – Terran Republic, New Conglomerate, or Vanu Soverignty - and choose one of six distinct classes to build your soldier to match your play-style, or the needs of your squad, outfit, or Empire. 0. I play NAC exclusively on all infiltrator classes I make, but on NSO it's even more relevant since your cloak is like 50% less powerful than other factions. 50 are also decent choices. Not necessarily overkill, but it's a lot of chocolate. Deep operative needs 3,675 Iso to be maxed and has a time frame needed to activate which resets when you are damaged. Oshur will forever be a low-population, least preferred continent as long as its center base is inferior to the others. 🥷 Subscribe for more & Support via membership: Our Community & 💜 Follow the title says, i want best faction for stealthy sniper infiltrator (mid-far range) and LA c4 sneaky beaky buildThe cheapest option but doesn't make it the worst. Havoc in this case. Cloak ant is another issue. . In anything smaller than a zergfest, there's probably pretty uniform flow. If you want to know all of the spe. Reduces the range at which the aircraft can be detected by enemy engagement radars by 150/250/350/450 meters. Meaning that in the start of engagements, you will be at a disadvantage. Must be available. The main issue I have with how it currently is is that when the server is lagging with massive populations the decloak can sometimes take 2-3 seconds. Significantly faster reload 1. Auraximas is here! The winter season brings with it the sights and sounds of Auraximas. LMGs: MSW-R: The meta CQC LMG, part of the trinity. Infiltrator’s Roles Stalker. All classes and vehicles have two loadout slots by default, two more are unlocked at Battle Rank 5 and 15 respectively, three more are unlocked if the parent account currently holds a Premium Membership, and up to four additional loadout slots can be. It is auto granted at rank 1, and upgraded using Certification Points. If you fail to ambush someone with a flashlight before they find. 0- To the field! 2. Reviewing the SOAS-20, AF-18 Stalker, and Artemis VX26, the Automatic Scout Rifles for the Infiltrator class in PlanetSide 2. SaxPanther • Champion of Free Living • 4 yr. Further training can be found in Iridar's guide on Jet Pack Mechanics here: Automatic Scout Rifle: VS: The Artemis nearly can't be heared when silenced, has no bulletdrop. I will admit I was wrong in saying 'it's not in line with other tactical grenades' but I still believe the higher price is justified for such a powerful tool: It drains shields and class abilities in a relatively large radius. 8s. The default weapons are quite decent. With this release you'll find one PlanetSide album with 30 tracks, and four PlanetSide 2 albums with 15 tracks for VS, NC, and TR, and 8 tracks for NS. 5. Fantastic! Except, you have no skills and the reflexes of a sedated sloth, and not much time to get better. PlanetSide 2 Forums. Some of the ability ideas could be Quick spawn beacons (Like battlefield radio beacon) which can be used upto 10-20 spawns max by anyone and 2 spawns reserved for the infiltrator after which it just gets destroyed. And probably most importantly, it's silent and you are undetected if you shoot with it. Crossbow does massive damage, and with a headshot it kills every wounded target and every Infiltrator. This kills in 4 / 8 as well, but it's also 857 RPM and has good horizontal recoil for a TR gun. 5 seconds. I actually agree with your suggestion, but this would signficantly buff the infiltrator and reduce the skill required to use the infiltrator properly. The 99SV is the default TR infiltrator weapon. Infiltrator Guide. All this means that SMG is a defensive or dueling weapon, perfect for dodging enemy fire while showering them with bullets. 1 Answer. infiltrator's have the lowest survivability of any class and their SMG does less DPS than pretty much any other automatic weapon and most semi autos as well. Originally a specialist in the assassination of high-profile political targets, the Infiltrator quickly found a home on the battlefield. Looking through the implants, the ones that stand out for me are: Experimental Stims / Counter-Intelligence / Target Focus / Sensor Shield / Safe Fall / Battle Hardened / Assimilate. You just need to change your definition of "right" to exclude effective stealth gameplay, sniping players with the expectation of one-shot kills, and the ability to sabotage or otherwise interact with important objectives like capture points or Sunderers. W. 4. Planetside 2 is a game of commitment. Join. Certifications are obtained via Certification Points and grant access to equipment, improve the specifications of items, and unlock abilities. 0. If you're getting killed by SMG infiltrators consistently to the point you're claiming they're "OP" you're doing something horribly, horribly wrong. This is addressed on the PlanetSide 2 Wiki: All infiltrators are able to hack, and the speed can be increased through certing into the Advanced Equipment Terminal Hacking tree. Each weapon has it's place and I'll be explaining that instead of it's power, velocity, or it's inability to be an all encompassing weapon. First thing's first. Just like that, we have even more goodies coming to the game in the form of brand new Empire Specific Anti-Material Rifles. Replies: 0The Canis has a larger magazine size of 40 and you can kill a few enemies before having to reload. Then replacing the damaged parts (just the locks you cut open and the bypass you build) to repair the vehicle and deny access to enemy. 2nd, inf smg builds can be the greatest cheese. In anything smaller than a zergfest, there's probably pretty uniform flow. Honestly, Planetside 2 doesn't really have much of a competitive scene, as much as the leetfits will say otherwise. PlanetSide 2 is a free-to-play,. A couple of my favorite (and cheapish to build) loadouts: Catlike 5 + Drifter + es hipfire carbine (jag) Safefall + Ambusher + kindred. In the right hands probably one of the most powerful builds in the game, but will remain niche enough that it won't get abused like HA spam. The 200 and 250 damage pistols had the problem of being very bad against. The railjack is by far the best sniper in the game. . 2K subscribers Subscribe 105K views 3 years ago #planetside2 #infiltrator #classguide Sabotuers, Snipers, pains in. At range the hunter cloak is undeniably better since at range the cloak is more effective. Air: Air Hammer Reaver with ejection seat to preserve K/D. The Canis used to be overpowered, but then got nerfed too hard, so that now it's not particularly good anymore unfortunately. ago. Slightly faster TTK. It comes with a 6x scope and can attach an assortment of long range scopes (7,8,10,12x). 4- Grenade 0. It'd be more akin to CSGO/COD. They're all fairly similar with bolt action. But they are here to stay, so today, we are doing a complete guide and tier lis. Each Faction fields a unique arsenal of Weapons, divided by Class . I love Nano Armor Cloak but it's only good when maxed out so in the meantime ignore it. I refuse to build a gaming PC just for this game and the other few I play. Stay invisible. Those situations are easily avoided though, unless spotted while moving in camo. 5 seconds, increases sprint speed by 20%, and recharges in 13 seconds. ago. It was my first bold action, currently auraxiuming it after finishing 2 other snipers and I have to say it's on par with the Parallax minus the velocity. . TR Heavy assault: T9 Carv (great jack. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. Medic survived with 3 bars of health. Step 1: Flank - Take a minute to understand the flow of battle. if you want to be useful go nanite-armor cloak: shield100hp ,35% dmg resistance while cloaked (which can even negate a sniper headshot) couple that with vampire and survivalist and an smg (eridani,armistice or cyclone) and a powerknife. . Oshur will forever be a low-population, least preferred continent as long as its center base is inferior to the others. 2. I use nanoweave on both. The Stalker Cloaking is an active ability available to the Infiltrator. During this time get upgrades that both builds would love. I'll continue to think about that in a steam Planetside 2 guide. . VR room makes ur guns slower,or maybe. 🥷 Subscribe for more & Support via membership: Our Community & 💜 Follow current infiltrator meta is awful. build, vehicle can be considered op in some circumstances is brillant old school of design reminiscent of Brood War. After an hour of fighting alongside the same squad mates defending the same Amp Station, you start to feel invested. show. -1. Light Assault survived with 3 bars of health. These albums begin rolling out to digital platforms on May 20. Engineer shield is a good tip, but i usually am infiltrator, i guess redepoy directly after. It is most effective from behind friendly lines, or far away on flanks. Password. TEST every weapon in VR first before you buy, with different attachments. 2 C4 is mandatory. So, I would like to offer up this guide. At range the hunter cloak is undeniably better since at range the cloak is more effective. Music used from Youtube Audio Library: "Walk Through The Park" by TrackTribePlanetSide 2 is a free-to-play,. Health seems to be even or very close between the non-infiltrator classes. 5 seconds, increases sprint speed by 20%, and recharges in 13 seconds. You can wipe half a squad in seconds with semi-autos now. Link to sign up for Planetside 2 : 1 : Server. In this video I do a quick rundown of 4. Nothing like diving in and out of large groups. Playing as medic and reviving teammates Playing as engineer with a max for a partner Specializing in certain weapons and earning medals Playing as heavy assault and taking. If I didn't play in this manner, I likely wouldn't be playing Planetside 2 at all. Phalanx Turrets are fixed base defenses, found on numerous facilities across Auraxis, providing defenders with powerful emplacements to fight off a variety of threats. advertisement. PlanetSide 2 Infiltrator Basic Guide by Exrage This is a guide from the more experienced to the less experienced and bewildered with our class. Its a must especially in the morning fights where low. It features a moderately high damage output through a combination of good rate-of-fire and decent calibre rounds, although it isn't as. CLASS-BASED COMBAT: Players can build their soldier to match wants and their allies' needs. 75 versus 2. But! Once your magazine is in, it’s ready to shred every single enemy that was brave and foolish enough to get too close. Originally posted by असर:3- if the infiltrator has slight ping or you have some ping then this is completely useless in close quarters. I'm a bit of a dumbass at this game (why im playing stalker) and don't really know what the weapons are like so just asking for some more professional opinions :) 🥷 Subscribe for more & Support via membership: Our Community & 💜 Follow Infiltrators are the most EZ-mode class I've played so far. They can be used by all classes and offer the best Hip Fire accuracy , and don’t slow down the user as much while aiming. So if you want to be a great Infiltrator there are a few things you need to know right off the bat, and you will need to consistently remind yourself as you play for a couple weeks. Must be available. 6s (faster reload if you have bullets left in the clip). Id like to improve my stalker-infiltrator, esecially the sidearm. Underboss is great up close but also loud and when you have to get close having a loud gun is very risky. As someone who primarily plays NC I can say with confidence that a squad of 8 decent NC will do just fine against a squad of 8 decent VS/TR. MAX was not tested because honestly, I didn't think/care to check it. The Eridani is the safe pick, it's basically a SMG version of the Orion. I go for a shield build equip with a basilisk and a ranger. Planetside 2 is a "sandbox" game in the sense that there are a lot of goofy stuff that you can do to entertain yourself. Infiltrator is the stealthy ninja-sniper class of Planetside 2. Cheese kill variations are so many. In fact it's perfect mid-range option. Intro BEST LOADOUTS for every Class in Planetside 2! | Infiltrator, Medic, Heavy, Engineer, LA & MAX Zealous 4. 1. 5- Utlity 0. . The Canis used to be overpowered, but then got nerfed too hard, so that now it's not particularly good anymore unfortunately. Stalker cloaking needs 1850 certs to be maxed. Sticky bombs imply a slightly superior weapon, which fits the operative nature of the infiltrator relying on equipment. TEST every weapon in VR first before you buy, with different attachments. Infiltrator is the stealthy ninja-sniper class of Planetside 2. Also don't bother trying to rely on NSO cloak to hide yourself. I've only played infiltrator for 2 months and I can easily say only A-hole wannabee aimhards play this class. This makes killing possible and viable even without a primary weapon, and provides invaluable tactical advantages in teamplay setting, helping to keep your squad alive and on point. Rumor of their presence has become synonymous with unease and paranoia, causing enemy soldiers to. New. 1-Attachments on an SMG 1. I play VS and use the NSX Tengu (NS wep) for the primary, Hunter QCX (NS wep) for the secondary, Recon Detection Device for the tool slot, Nano-Armor cloaking for the ability, Advance. Here is my tier list ranking various infiltrator playstyles in Planetside 2. Scout rifles (4x Scope): VS: Nyx is nearly unhearable when silenced, has no bulletdrop and is 2 headshotkill,but bullet travels slow. Built on the Forgelight™ Engine, PlanetSide 2 is free-to-play on the. With the blackhand at least you're restricted to a 4x scope and have larger coF. Further training can be found in Iridar's guide on Jet Pack Mechanics here: Scout Rifle: VS: The Artemis nearly can't be heared when silenced, has no bulletdrop. 1. Infiltrator is the stealthy ninja-sniper class of Planetside 2. When activated, the Stalker cloak cloaks the user, camouflaging them with their surroundings by turning them mostly tansparent and clearing spots. Today we explore the light assault class and all of its mobility. -1. The builds for these two are completely different from the other, by all means feel free to. Reason: The shadow unlike the. 75/1. Phalanx Turrets are fixed base defenses, found on numerous facilities across Auraxis, providing defenders with powerful emplacements to fight off a variety of threats. If. Anyway, this will offer some advice on the general topic of playing infiltrator; mostly as a sniper. The most effective use of this build is hunting people. Some of which hit the spot, other. Everything from the use of. with the introduction of the new NSO weapons the U-200 Harbinger seems to be the go-to weapon for a stealthy infiltrator. Replies: 5 Views: 4,220. Exitus Acta Probat Nov 2, 2020. 42K subscribers Subscribe 23K views 1 year ago Combat Infiltrator Builds. you dont even need sensor shield, everyone can use sensor shield. Play Medic and Engineer (preferably Medic). Fast reload at 2. So if u consider that ur playstyle was close range stalker (the close range stalker its the essence of infiltrator,because have "infiltrated" in enemy base) then consider the faction pistols or the other two revolvers. Deep op is really good but it only really shines with a stalker build. Personally I think with the slow and subtle buffs to infiltrator over the years, the semi auto scout + NAC + NW is now a viable battle infil build. 5v5, 6v6. Power knife - One hit kill if you can turn it on and hit them before they realise you just did that because it makes a load of noise both when you first get it out and even more without end when you turn it on. Here's a preview we posted earlier in the week of the. Last edited by ﮱﮔutex; Dec 1, 2017 @ 3:23am #14 < > Showing 1-14 of 14 comments . I've been running something similar but with the Phaseshift silenced. Improve this answer. The device stays active for the listed duration while the user is moving—however, if the user remains. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. The Hunter QCX + melee combo is very good behind the lines. I play both from time to time and like the smg hunter better because it features more action. Honestly the BAR-200 is a really good gun and you can stick to that for almost any kind of infiltrating though. 55. I did already mention that it would make the darklight mechanic more complex, in the sense you dont have the "you get what you see" effect. From the cyclone (SMG 1) point of view it has: 1. A good number of questions come up about my various builds shown in the Awesomeside 2 series, and recently my Stalker play has been featured rather prominent. Light Assault is a mobile infantry unit, proficient in flanking and harassing. The gun has a lot of vertical recoil, so it takes a bit of getting use to, and is a must to have a compensator and laser sight. Semi-auto snipers. Best Assault Rifles: Carbines: layout of the map can also help you predict what sort of fight there will be. Switch to light assault, get the router. For a Sniper, 300 meter behind the fight on a rock, Ammunition Pouch. Vehicle: Wraith Flash w/ Fury or Renegade. GnosticMonk, Aug 16, 2020. AF-6 Shadow is a straight downgrade from the NS Vandal and the AF-18 is simply an inferior assault rifle; they are both pretty terrible. NC has the cyclone SMG, the other 2 don't. Blackhand is great for range but it's loud and unforgiving. Rank 2: Cloak lasts for 7 seconds, increases sprint speed by 20%, and recharges in 12. Don't stop moving. 2- Defence slot 0. TR Heavy assault: T9 Carv (great jack of all. Use TSAR-42 on my infiltrator only. The downtime for this update is expected to last up to 2 hours. What I mean is because of the lattice system you can as a single stalker infiltrator keep taking and retaking the point. I think Assimilate is probably the best. But stealing a vehicle which I gave the misnomer "hacking" could be done by cutting open the locks and using the technical knowledge to take control of the mechanical systems inside the tank to gain access. Fast regen of our 12 second ability is probably better than the damage reduction while within cloak. For the NS SMGs, the Punisher is a top. . Confirm Password. PlanetSide 2 Infiltrator Build Guide by BrB Stove Exploded. 3- Implant 0. So, I would like to offer up this guide. The reason why higher level players pick Infiltrator is for the bolt actions and being able to one shot everything. Today we explore the light assault class and all of its mobility. were balanced (i. Just because they can't see your dot doesn't mean they can't follow the bullet trail. At rank 5, the Engineer can place 2 at a time. That's the most crucial part. But! Once your magazine is in, it’s ready to shred every single enemy that was brave and foolish enough to get too close. It used to be around 185m or so back when the Phaseshift was a charge weapon, but with the changes to the firing modes, the 1hit range with the silencer was increased a bit. 10 bullet magazine, 400 dmg @ 10 meters, 334 dmg @ 75m. If you have. I don't even bother trying to engage them anymore because I can't see them and they kill me every time. Cliff snipers are EASY to flank. 1- What to look for 2. 5. Six distinct classes provide a wealth of squad options and combat tactics. If you're getting killed by SMG infiltrators consistently to the point you're claiming they're "OP" you're doing something horribly, horribly wrong. Sticky bombs more closely resemble "spec-ops" style instead of a war-zone frontal assault. The guy I was playing with works too much to play now so I'm back to mostly solo lol. Lasers and Infravision implant or on the scopes. 2-. Sure, the Infiltrator is good if you play it right. The Stalker Cloaking is an active ability available to the Infiltrator. Hello, I'm CMDRCyrious, thanks for stopping by soldier! Stay awhile, let's chat in the canteen, and find glorious battles Planetside!Lyyti's Faction Weapon. no idear who runs with that there is better options. This game is so easy. for the NS-AM7 Archer has been buffed. 6s (faster reload if you have bullets left in the clip). Scout rifles (4x Scope): VS: Nyx is nearly unhearable when silenced, has no bulletdrop and is 2 headshotkill,but bullet travels slow. It allows you to get into position and remain undetected until the perfect moment. I know what you’re thinking. It has an enormous rate of fire and a whole 100 rounds in a magazine. 3. On infiltrator, you already have a few tools to help stay hidden, so it's kinda like putting chocolate frosting on a chocolate cake. It however has the problem of requiring 2. Sorted by: 2. The stalker infiltrator is unique in the ability for it to single handedly stall an offensive on a front. Shield Regen is nice as is Nano Weave. waste a valuable slot for an attachment that reveals the users position and has literal tunnelvission plus tiny range build in. It does 300 damage, so it guarantees a 2-shot headshot, the minimum damage falloff of 200 damage is nice and the magazine and ammo capacity is great. Infiltrators are physically weak when caught in the open, and rely heavily on first strike tactics or coordination with allied squad mates to achieve success. 4. The Operative build is the ultimate in recon. Get Hunter to level 3. The railjack is by far the best sniper in the game, the Longshot Parralax and Rams. Engineer survived with 3 bars of health. 2nd, inf smg builds can be the greatest cheese. Infiltrator died. NC start with a bolt action, the other 2 don't. When you build your tiny base (deep inside friendly territory) make sure to include a light air terminal. Has the Archer become worthy of more attent. It is unlocked through purchase with Certification Points or Daybreak Cash The AR-N203 is the longer-ranged option in the operative rifle arsenal, dealing higher damage-per-shot with a generous fall-off and low recoil, allowing it to threaten targets out to a considerable range, although this comes at the expense of rate. Terran Republic Infiltrator Close-up. did not reat, just here to say, Heavy assault shits on infiltrator any day of the week when it comes to cutting down zenos for the emperor ! Adrenaline shield + vampire + nightmare. 55. The m77-b for TR or XM98 For VS (Or NCs default) are good choices too, they fire faster but have a bit less velocity. Eiruna •. Planetside 2 has been kept alive by Outfits that take the game fairly seriously and push themselves to see how good they can get at the game. 2) What should be the first thing to buy/upgrade with my hard earned credits? I have a feeling that the pace you can unlock stuff is waaay to slow. The PlanetSide 2 Development Team has implemented some new toys that make being an Infiltrator and stalking your prey more exciting! - Now, you can equip and place a Motion Spotter that will spot nearby moving enemy players on the mini-map. Home Forums > PlanetSide 2 Discussion > Class Discussions > Infiltrator. I thought. #3. Reason: The shadow unlike the stalker dishes out a ton of damage. Light Assaults have a large arsenal of close and medium range weapons. 29, 2023 - MAX rebalance, New Abilities, Server Perf. Mirror Bay replacement base will be far worse than the already bad mirror bay. r/Planetside. 4- smart infiltrators will completely ignore this or will just get a headshot on ya. Infiltrator: Ability Slot (Hunter Cloaking Device) – Your bread and butter and perhaps the reason you became an Infiltrator. Posistioning- Always choose a location that you can blend in with, But don't choose the first spot that pops into your head or you will not be alone. Implants are equipped from the Classes tab of the game menu, with two dedicated slots at the bottom-right of the loadout screen. . 25/0. Keep with your team, the more teamates, the safer the router is and less likely to be noticed since enemies will be preoccupied. Share. When activated, the Stalker cloak cloaks the user, camouflaging them with their surroundings by turning them mostly tansparent and clearing spots. If you have used the stalker you will know the damage can be very lacking and in CQB you still get out gunned. It’s a very unique sniper rifle that excels in what. It's outclassed by basically every other weapon that wasn't specifically designed to be gimped outside of 1/3rd of the bases on 1. One build is SMG-based, it's just for. Velocity is 550m/s. They have access to 4x scopes and lower, so they have no scope sway. Vehicles- The best vehicle to use is the VS. It’s heavy to move with and takes an eternity to reload. Previous. 5 seconds, increases sprint speed by 20%, and recharges in 13 seconds. It’s usually a crutch newer players use. Not sure if that changes with another pistol. Their presence alone has rapidly become synonymous with unease and paranoia, causing enemy soldiers to perceive even shadows in their peripheral as a very real threat. Hello, I'm CMDRCyrious, thanks for stopping by soldier! Stay awhile, let's chat in the canteen, and find glorious battles Planetside!Lyyti's Faction Weapon. 10 bullet magazine, 400 dmg @ 10 meters, 334 dmg @ 75m. It is unlocked and upgraded using Certification Points. 0- The infiltrator 0. This build gives you two options for detecting enemy movements in an area by using the Detect Bolts of the crossbow for extended ranges as well as opening the option for the motion detector to surveil strategic points and quickly responding. 2. No deep operative or ammo printer or whatever * dies unless your horribly outnumbered. Yavimaya, Mar 11, 2020. Haven't been able to reproduce that same glitch again though. 5 seconds. . I tried the Hunter Cloak+Default pistol loadout but I was better with a real Primary. I was wondering what people like to build their infiltrators for the more down and dirty combat play and not with a stalker cloak. The Sirius has as a magazine size of 50, and has a firerate of 845 RPM. Agouha, Mar 18, 2022 #3. Now that I've put all the cert numbers out there, a few tips for playing as SMG infiltrator. It does 300 damage, so it guarantees a 2-shot headshot, the minimum damage falloff of 200 damage is nice and the magazine and ammo capacity is great. TR best Carabins: Jaguar (with laser for CQC is beast), T5 AMC (for medium combat) and Couguar (best 167 DMG for long range) TR best Medic Assault rifles: T1 Cycler (amazing in every way), TAR (for CQC) and good balanced TORQ9. Scopes x6 to x12 with sway. MAX Suits of Auraxis, beware. 1- Cloak 0. Air: Air Hammer Reaver with ejection seat to preserve K/D.